There is no builtin direct method to wait for the event itself, but you can use a synchronous nested coroutine to wait for a flag set by the ... ... <看更多>
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There is no builtin direct method to wait for the event itself, but you can use a synchronous nested coroutine to wait for a flag set by the ... ... <看更多>
New coroutine interface for Unity. GitHub Gist: instantly share code, notes, ... coroutines; StopCoroutine only takes a string argument, and it stops. ... <看更多>
协程(Coroutine)不同于线程(Thread),他目标解决的不是线程阻塞一类的 ... 拥有游戏循环这一特性,在Unity中体现为MonoBehaviour的Update()方法。 ... <看更多>
You need to edit your code something like this: public float time = 5f; private IEnumerator coroutine; public Image image; private float t = 5f; ... ... <看更多>